#ifndef AOEBULLET_H
#define AOEBULLET_H

#include "Bullet.h"

class AoEBullet : public Bullet
{
    public:
        AoEBullet();
        void hitEffect(std::vector<Minion> &, int);
        virtual ~AoEBullet();
    protected:
    private:
    double splashRadius;
};

#endif // AOEBULLET_H
